[14] C. Sun and E. Agu, “Many-lights real time global illumination using sparse voxel octree,”
in Advances in Visual Computing (G. Bebis, R. Boyle, B. Parvin, D. Koracin, I. Pavlidis,
R. Feris, T. McGraw, M. Elendt, R. Kopper, E. Ragan, Z. Ye, and G. Weber, eds.), (Cham),
pp. 150–159, Springer International Publishing, 2015.
[15] M. Csongei, L. Hoang, U. Eck, and C. Sandor, “Clonar: Rapid redesign of real-world ob-
jects,” in 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR),
pp. 277–278, 2012.
[16] O. Rouiller, “Real time rendering of skeletal implicit surfaces.” Last accessed 11 April 2023.
[17] R. Vergne and P. Barla, “Designing gratin, a gpu-tailored node-based system,” Journal of
Computer Graphics Techniques (JCGT), vol. 4, pp. 54–71, November 2015.
[18] P. B. Silva, P. Müller, R. Bidarra, and A. Coelho, “Node-based shape grammar representa-
tion and editing,” Proceedings of PCG, pp. 1–8, 2013.
[19] H. P. A. Lensch, M. Goesele, Y.-Y. Chuang, T. Hawkins, S. Marschner, W. Matusik, and
G. Mueller, “Realistic materials in computer graphics,” in ACM SIGGRAPH 2005 Courses,
SIGGRAPH ’05, (New York, NY, USA), p. 1–es, Association for Computing Machinery,
2005.
[20] T. Letz, “Raymarching the mandelbulb fractal in vr,” 06 2018.
[21] P. T. R. Schneider, “shader-fractals.” Last accessed 5 April 2023.
[22] N. Folkegård and D. Wesslén, “Dynamic code generation for realtime shaders,” in The An-
nual SIGRAD Conference. Special Theme-Environmental Visualization, no. 013, pp. 11–15,
Linköping University Electronic Press, 2004.
[23] T. H. Cormen, C. E. Leiserson, R. L. Rivest, and C. Stein, Introduction to Algorithms. MIT
press, 3 ed., 2009.
[24] A. Keller, C. Wächter, M. Raab, D. Seibert, D. van Antwerpen, J. Korndörfer, and L. Ket-
tner, “The iray light transport simulation and rendering system,” 2017.
[25] E. Veach and L. Guibas, “Bidirectional estimators for light transport,” in Photorealistic Ren-
dering Techniques (G. Sakas, S. Müller, and P. Shirley, eds.), (Berlin, Heidelberg), pp. 145–
167, Springer Berlin Heidelberg, 1995.
[26] V. Frolov, A. Voloboy, S. Ershov, and V. Galaktionov, “Light transport simulation and
realistic rendering: State of the art report,” pp. 1–12, 01 2021.